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Erty
Vodka! *glug glug* *explosion* SCIENCE!

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My philosophy...

Posted by Erty - November 11th, 2009


For some more serious business, let us talk about my philosophy, ok?

Many the times I had been asked "Erty, what is your philosophy? You seem so deep and clear-minded. Please tell us!"
This is where your question will be answered.

You see, my philosophy is based around love and respect, earning respect, not demanding it. The most important thing is --
Wait, OMG WHAT IS THAT? OH SHIT! AN ANGRY 2 FOOT ALIEN HORNET JUST FLEW INTO MY ROOM THROUGH MY WINDOW! SHIT SHIT SHIT!
WHAT AM I TO DO?!! :O


Comments

Here, use my nailboard!

Shit... he used some sort of laserbeams coming from his mandibles to fry it... THEN HE ATE IT! :O

OMG, someone save me!

L@@K AT TEH EVIL DOGGIE!!!!!!HE EET U ALIVE IF HE WANT TO!!!!!!!!!

No doggie wants to eat the Erty. Doggies loves Erty! ^^

Pong (marketed as PONG) is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. The aim is to defeat an opponent-either computer-controlled or a second player-by earning a higher score. The game was originally manufactured by Atari Incorporated (Atari), who released it in 1972. Pong was created by Allan Alcorn as a training exercise assigned to him by Atari founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Surprised by the quality of Alcorn's work, Atari decided to manufacture the game.

Pong quickly became a success and is the first commercially successful video game, which led to the start of the video game industry. Soon after its release, several companies began producing games that copied Pong's gameplay, and eventually released new types of games. As a result, Atari encouraged its staff to produce more innovative games. Several sequels were released that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores. It was also a commercial success and led to numerous copies. The game has been remade on numerous home and portable platforms following its release. Pong has been referenced and parodied in multiple television shows and video games, and has been a part of several video game and cultural exhibitions.

Pong is a two-dimensional sports game which simulates table tennis. The player controls an in-game paddle by moving it vertically across the left side of the screen, and can compete against either a computer controlled opponent or another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The aim is for a player to earn more points than the opponent; points are earned when one fails to return the ball to the other.

In 1974, Atari engineer Harold Lee proposed a home version of Pong that would connect to a television: Home Pong. The system began development under the codename Darlene, named after an attractive female employee at Atari. Alcorn worked with Lee to develop the designs and prototype, and based them on the same digital technology used in their arcade games. The two worked in shifts to save time and money; Lee worked on the design's logic during the day, while Alcorn debugged the designs in the evenings. After the designs were approved, fellow Atari engineer Bob Brown assisted Alcorn and Lee in building a prototype. The prototype consisted of a device attached to a wooden pedestal containing over a hundred wires, which would eventually be replaced with a single chip designed by Alcorn and Lee; the chip had yet to be tested and built before the prototype was constructed. The chip was finished in the later half of 1974, and was, at the time, the highest performing chip used in a consumer product.

Pong was the first game developed by Atari Inc., founded in June 1972 by Nolan Bushnell and Ted Dabney. After producing Computer Space, Bushnell decided to form a company to produce more games by licensing ideas to other companies. Their first contract was with Bally Technologies for a driving game. Soon after the founding, Bushnell hired Allan Alcorn because of his experience with electrical engineering and computer science; Bushnell and Dabney also had previously worked with him at Ampex.

I never forget the good ol' 90ies what I did nothing but sit infront of that computer and play Pong and Duke Nukem ^^